However, one can use these as a cheap and relatively effective setup before they can purchase the recommended weapons. The use of Punishers and Punisher T weapons on the Rhino is not advised due to it being outclassed and outgunned by all the combinations listed above.The use for long-range fire isn't recommended as it is outclassed by robots such as the Butch and Fury in this role. The Rhino is usually used as a brawler and beacon capper, and is seldom equipped with mid-long range weapons. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).Įach slot type is filled with only one particular weapon. However, due to its slow traverse speed and vulnerability to splash damage, the Rhino is a low threat in the middle-leagues. The Rhino's charge is similar to actual rhinos and is a powerful force when engaging head on making it a high threat in the lower leagues. Since the Rhino will likely conduct close-range engagement and brawling, it is recommended to use weapons with high burst Damage Per Second, such as Pinatas and Orkans, or weapons with strong skirmishing capabilities such as Magnums and Tarans. Capturing center beacon and continuing the assault straight into the enemy's home spawn area usually leads to the enemy being confused and having to change tactics. The Rhino is excellent for leading a charge to capture a beacon or engage a group of Reds, especially in short-range maps such as Shenzhen and Dead City. When Assault Mode is activated, the Rhino's slow traverse speed also leaves it open to enemy flanking fire. The Rhino is vulnerable to medium-range splash weapons such as the Pin, Tulumbas, and Trident since the enemy can fire from safety and bypass its physical shield. The Rhino's health and firepower are only slightly above average, meaning that while the robot can hold its own, it will find itself struggling against robots such as the Ravana with more relevant abilities and a higher health pool and firepower. Occasionally two Rhinos will charge headfirst into each other to bypass each other's shield reminiscent of actual rhinos fighting in real life. Similar to the Écu, the Rhino's shield offers protection against energy and kinetic type weapons but does not block rocket ( splash) type weapons. In Assault mode the Rhino's upper torso rotation is limited to about 5 degrees and has a rotation speed of 5 degrees per second, while its lower part also has a rotation speed of 5 degrees per second but without any limits. When activated a physical shield deploys in front of the Rhino disabling its medium weapons and increasing its forward speed by 100%. This Rhino's ability is called Assault Mode. The Rhino is a heavy robot with 2 medium and 2 light hardpoints.